Six sides, endless games
The d6 is the everyday die from Monopoly, Ludo, Yahtzee and countless board games. Roll up to twenty at once for Yahtzee practice, Warhammer saves or a fireball (8d6!). Teachers use 2d6 to show why 7 is the most common total — there are six ways to make it. With 2d6, a total of 7 has a 6/36 = 16.67% chance, while 2 or 12 each have just 1/36 = 2.78%.
The oldest friend in the dice bag
People have been throwing cubes with one to six pips for about five thousand years. Archaeologists working at Shahr-e Sukhteh, the “Burnt City” in eastern Iran, found a backgammon-style board with dice dated to around 3000 BCE, and dice from the Indus Valley civilisation are about as old. Somewhere along the way, the convention that opposite faces sum to seven took hold, and it’s still standard on nearly every die you’ll buy today.
That makes the d6 the most familiar random device on the planet. It’s also the one most people mean when they say “a dice,” which is why this page gets traffic from board gamers, wargamers, teachers and role-players in roughly equal measure.
Rolling lots of d6s at once
The most useful thing this roller does for d6 players is handle a big handful. Set Dice to any number up to 20 and you get every die shown plus a total. A few places where that matters:
- Fireball. The famous third-level spell deals 8d6 fire damage, averaging 28. It’s the roll that makes a whole table lean in.
- Sneak Attack. A rogue’s bonus damage grows in d6s as they level, reaching 10d6 at level 19.
- Wargaming. Warhammer players roll fistfuls of d6s to hit, wound and save. Twenty at once covers most volleys.
- Yahtzee. Five dice, three rolls per turn. Use the history panel to keep track of what you rerolled.
A quick note on how big piles behave. One d6 is flat: every face is one in six. Add more dice and the total piles up around the middle. With 8d6, the total lands between 21 and 35 a large majority of the time, and the 8 and 48 extremes are each about a one-in-1.7-million event.
Classic stat rolling with 3d6
Old-school Dungeons & Dragons generated ability scores by rolling three six-sided dice for each stat, in order. That’s why ability scores in D&D run from 3 to 18: those are the lowest and highest totals 3d6 can make. Here’s the full distribution:
| Total | Ways | Chance | This or higher |
|---|---|---|---|
| 3 | 1 | 0.46% | 100.00% |
| 4 | 3 | 1.39% | 99.54% |
| 5 | 6 | 2.78% | 98.15% |
| 6 | 10 | 4.63% | 95.37% |
| 7 | 15 | 6.94% | 90.74% |
| 8 | 21 | 9.72% | 83.80% |
| 9 | 25 | 11.57% | 74.07% |
| 10 | 27 | 12.50% | 62.50% |
| 11 | 27 | 12.50% | 50.00% |
| 12 | 25 | 11.57% | 37.50% |
| 13 | 21 | 9.72% | 25.93% |
| 14 | 15 | 6.94% | 16.20% |
| 15 | 10 | 4.63% | 9.26% |
| 16 | 6 | 2.78% | 4.63% |
| 17 | 3 | 1.39% | 1.85% |
| 18 | 1 | 0.46% | 0.46% |
Two things jump out. First, 10 and 11 together cover a quarter of all rolls, which is why the “average human” in D&D sits at 10 or 11. Second, an 18 is a 1-in-216 event, about 0.46%. If someone at your table “rolled” three 18s at home, ask them nicely to roll again in front of everyone.
Modern D&D more commonly uses four d6 and drops the lowest, which pushes scores higher. This roller doesn’t drop dice automatically, but you can roll 4d6, glance at the individual dice it shows, and subtract the lowest one yourself.
One die, laid out
| Roll | Chance of exactly this | Chance of this or higher |
|---|---|---|
| 1 | 16.7% | 100% |
| 2 | 16.7% | 83.3% |
| 3 | 16.7% | 66.7% |
| 4 | 16.7% | 50% |
| 5 | 16.7% | 33.3% |
| 6 | 16.7% | 16.7% |
Board games and why two dice behave differently
Monopoly, Catan, backgammon and craps all roll two six-sided dice. With two dice, 7 is the most common total (six combinations out of 36), and 2 and 12 are the rarest (one combination each). Set Dice to 2 here and the roller adds them for you.
| Game | Dice | Why the d6 maths matters |
|---|---|---|
| Catan | 2d6 | Hexes numbered 6 and 8 produce resources most often; 7 moves the robber |
| Monopoly | 2d6 | Doubles let you roll again; three doubles in a row sends you to jail |
| Backgammon | 2d6 | Doubles are played four times, so a double six moves 24 pips |
| Craps | 2d6 | A come-out roll of 7 or 11 wins; 2, 3 or 12 loses |
| Yahtzee | 5d6 | A single-throw Yahtzee is a 1-in-1,296 shot |
For the Monopoly rule, the chance of rolling doubles on any throw is one in six, and three in a row is 1 in 216. It happens a couple of times in a long game night and always causes a groan.
d6 in the classroom
Teachers lean on six-sided dice for probability more than any other die, and the roller saves a lot of clatter. One lesson we like: half the class rolls a single d6 twenty times and records the results, while the other half rolls 2d6 twenty times and records the totals. Put both tallies on the board. The single-die chart looks lumpy and roughly flat; the two-dice chart already starts to peak around 7. It’s a very visual way into the idea that adding random things together makes the middle more likely.
Other dice from here
If your game needs something other than a cube, the d8 roller handles longswords and hit dice, and the d20 roller covers attacks and saves. For a bare number from 1 to 6 with a wheel to spin instead of dice, try the 1 to 6 generator.
Fair dice and the casino standard
Casinos take d6 fairness very seriously. Craps dice are precision-made with razor-sharp edges, transparent so any hidden weights would be visible, and with pips drilled and filled with paint of the same density as the material removed. Each set carries a serial number, and they’re usually swapped out regularly. Ordinary game-box dice have none of that care, which is why a bag of mixed dice from old board games can be surprisingly uneven. A digital d6 meets the casino standard without the sharp corners.
Twenty dice in a single click
The roller caps a single throw at 20 dice. That covers an 8d6 fireball, a 10d6 sneak attack and most wargame volleys. For an upcast fireball at ninth level (14d6), it’s still well within range. If you ever need more than 20, roll twice and add the totals; the odds are identical.
Six-sider FAQ
What is the most common total with two dice?
Seven. Six of the 36 combinations add up to 7 (16.67%).
Can I roll several d6 at once?
Yes — set Dice to any number up to 20; the roller shows each die and the total.
What do opposite faces of a die add up to?
Seven, on almost every standard die. 1 is opposite 6, 2 is opposite 5, and 3 is opposite 4. It's a convention that goes back thousands of years and makes it hard to load a die without it looking odd.
How do I roll 3d6 for character stats?
Set Dice to 3, keep Roll mode on Sum all dice and the modifier at 0, then roll six times. Write each total down in order, or let your table decide whether you can rearrange them.
Published · Last updated by the WhimWheel team.