Twenty-five: one class, one grid
Twenty-five covers a typical class register, a 5×5 bingo card and the days of an advent calendar up to Christmas. Use a random number between 1 and 25 to pick a student, call squares for a 5×5 bingo-style board, choose a random advent activity, or select a random problem from a 25-question homework sheet. It’s also a nice range for “closest guess wins” games, where the generator secretly picks a number and players take turns guessing. Every number has a flat 4% chance.
A square number with a lot of uses
Twenty-five is five times five, and that shape is the reason it gets picked. A five-by-five grid shows up in bingo cards, in the Battleship-style games kids draw in exercise books, in seating plans, and in the little 25-square puzzles on the back of cereal boxes. Give each square a number from 1 to 25, and a random pick tells you which square to mark.
Here’s how we number a grid so everyone agrees:
| Col 1 | Col 2 | Col 3 | Col 4 | Col 5 | |
|---|---|---|---|---|---|
| Row 1 | 1 | 2 | 3 | 4 | 5 |
| Row 2 | 6 | 7 | 8 | 9 | 10 |
| Row 3 | 11 | 12 | 13 | 14 | 15 |
| Row 4 | 16 | 17 | 18 | 19 | 20 |
| Row 5 | 21 | 22 | 23 | 24 | 25 |
Reading order, left to right, top to bottom, like a page of text. Square 13 is the dead centre, which matters in bingo-style games because many people put a free space there.
Grid games we’ve played with it
Picture bingo for a class
Each student draws a five-by-five grid and fills it with 25 vocabulary words in any order they like. The teacher reads out a word for each random number generated (using a numbered list of the 25 words on their sheet). First to get five in a row shouts. It’s a great review game because every student has the same 25 words but a different layout, so the winner changes each round.
Treasure hunt on paper
One person generates a number secretly. Everyone else guesses squares, and the hider says “hot” or “cold” based on how many squares away the guess is. Nice for teaching coordinates before kids are ready for letters and numbers.
Pixel art challenge
Generate ten numbers with No repeats and colour in those squares. Then swap sheets with someone and try to turn their random pattern into a picture. It’s surprisingly creative and works with any age.
A class of about twenty-five
Lots of classes sit somewhere in the mid-twenties, so this is a natural range for picking a student by register number. A few habits that make it work smoothly:
- Stick the register numbers on desks for the first week so students learn them.
- Generate a full list with No repeats at the start of a lesson and work through it, rather than picking on the fly.
- If someone’s absent, just skip their number and move to the next one on the list. Don’t re-generate, as that gives the remaining students a slightly uneven turn order.
If you’d rather use names, paste the register into the classroom spin wheel once and save it.
The odds for 1 to 25
| Fact | Value |
|---|---|
| Possible results | 25 (1 to 25, inclusive) |
| Chance of any one number | 1 in 25 = 4% |
| Even numbers / odd numbers | 12 even (48%) · 13 odd (52%) |
| Prime numbers in range | 9 (36% chance of a prime) |
| Same number twice in 2 picks (repeats on) | 1 in 25 = 4% |
| A chosen number appears at least once in 10 picks | 33.5% |
| Picks until a repeat is more likely than not | 7 picks |
| Average (expected) result | 13 |
| Average picks to hit one specific number | 25 |
Each number has a 4% chance. A useful mental shortcut: any group of numbers is worth 4% per member. The bottom row of the grid (21 to 25) is five numbers, so 20%. A plus shape through the middle (row 3 and column 3, sharing 13) covers nine squares, so 36%.
Advent and countdown calendars
December has 24 days before Christmas Eve ends, and 25 if you count the day itself. A random order makes a homemade advent calendar more fun, because the big treat doesn’t have to sit behind door 24.
Ideas for a family advent list, numbered and shuffled:
- Make paper snowflakes
- Watch a Christmas film under blankets
- Write a card to a grandparent
- Bake something with cinnamon
- Go for a walk to see the lights
…and twenty more. Generate the order once, write it on the calendar, and nobody has to plan anything on a weeknight in December.
The same trick works for countdowns to holidays, birthdays or the end of exams. Twenty-five days is roughly three and a half weeks.
Closest guess wins
A quick game for any group: one person generates a number from 1 to 25 and hides it. Everyone writes down a guess. Closest wins, ties go to whoever guessed lower. Because the range is small enough that most numbers get guessed, it’s very social. The best strategy, interestingly, depends on everyone else. If you know your friends love 7, pick 8 and you’ll beat anyone who said 7 whenever the answer is above it.
For larger draws, step up to the 1 to 30 or 1 to 50 pages, and for proper bingo, the bingo caller tracks every called number for you.
Twenty-five-question homework sheets
Worksheets of 25 questions are common because they fit neatly onto a page. Instead of marking every question, some teachers pick five at random to mark in detail and spot-check the rest. Generate five numbers with No repeats and announce them only after the sheets are handed in, so nobody knows in advance which ones count. Students tend to try every question properly when they can’t guess which five will be checked.
The same idea works the other way round: give a 25-question revision sheet, and each pupil gets a random set of ten to complete. Everyone practises, but the class covers the whole sheet between them. Tick No repeats for each pupil’s set, and generate a new set for the next child.
Square numbers and a neat pattern
Twenty-five is itself a square number, and so is every perfect corner-to-corner grid. If students generate random numbers from 1 to 25 and colour the squares on their numbered grid, ask them to watch for the square numbers 1, 4, 9, 16 and 25. Five out of 25 squares, so a 20% chance for each pick. Sharp-eyed kids will notice they’re spread further apart as the numbers grow, which opens up a nice conversation about why.
Twenty-five and the five-by-five grid
Can I use this for a 5×5 bingo board?
Yes. Number the squares 1 to 25 and generate with No repeats to call each square exactly once.
What is the chance of picking a number below 13?
Twelve of the 25 numbers are below 13, so the chance is 48%.
How do I randomise an advent calendar?
Set How many numbers to 24 (or 25 if you count Christmas Day), keep No repeats ticked and generate once. The list gives you a random order of days. Write one activity against each number before the first of December.
Published · Last updated by the WhimWheel team.