Fifty: raffles and lottery lines
Fifty is a popular raffle size and the number of US states, so a random number between 1 and 50 is useful for picking a winning ticket at a school fair, choosing a random state in alphabetical order for a geography project, or drawing a question from a fifty-card trivia deck. Lottery players use it to generate number lines (many lotteries draw from 1–49 or 1–50), and teachers use it for random page numbers and spelling words. Generate several with No repeats for a set of unique numbers.
Fifty tickets in a jam jar
A school fair raffle, a charity quiz night, a sweepstake at work. Fifty is a sweet spot for small draws, because a book of raffle tickets is easy to sell out and every buyer still has a real shot. If tickets are numbered 1 to 50, this page draws the winner without anybody’s hand going into a jar.
Running the draw so it looks fair
Fairness in a raffle is partly maths and partly theatre. The maths is easy here: each ticket has exactly a 2% chance. The theatre is the part people forget. A few habits help:
- Announce how many tickets were sold before drawing. If only 43 sold, set the maximum to 43, not 50, or you’ll waste draws on unsold numbers.
- Project the screen or hold up the phone so the room sees the click.
- For several prizes, set How many numbers to the prize count and keep No repeats ticked. Draw the smallest prize first, then the next, saving the big one for last. Same odds, more suspense.
- Keep the history panel visible until the prizes are handed out, in case someone needs to check their stub.
Lottery lines, honestly explained
Several big lotteries draw from a range close to 50. EuroMillions picks five main numbers from 1 to 50, plus two Lucky Stars from 1 to 12. Canada’s Lotto 6/49 picks six numbers from 1 to 49, and plenty of older national games used 49 as well.
People generate lines here before buying a ticket, and that’s fine. But we’d rather you knew the odds first:
| Game format | Combinations | Chance of the top prize |
|---|---|---|
| Pick 5 from 50 (main numbers only) | 2,118,760 | 1 in 2,118,760 |
| Lotto 6/49 | 13,983,816 | 1 in 13,983,816 |
| EuroMillions (5 from 50 plus 2 from 12) | 139,838,160 | 1 in 139,838,160 |
No generator changes those numbers. Every combination, including 1, 2, 3, 4, 5, is exactly as likely to come out as any other.
The one real edge: not sharing
There is a small, legitimate reason to use random numbers instead of your own. Huge numbers of players pick birthdays, which means numbers from 1 to 31 get chosen far more often than 32 to 50. Others pick neat patterns on the ticket, like a diagonal line. When those combinations win, the jackpot gets split many ways. A truly random line is less likely to look like everybody else’s, so if you win, you’re more likely to keep it all. It doesn’t make you more likely to win, only less likely to share.
To make a lottery-style line here, set How many numbers to 5 or 6 (depending on the game), keep No repeats ticked, and tick Sort results so the line reads in order.
Fifty states, one at a time
There are fifty US states, so this range doubles as a quick state picker if you’ve got an alphabetical list handy: 1 is Alabama, 50 is Wyoming. A geography teacher might use it for a “state of the week” project. Honestly though, the random state generator does this better, with capitals, regions and statehood years attached, so you don’t need a list at all.
The odds for 1 to 50
| Fact | Value |
|---|---|
| Possible results | 50 (1 to 50, inclusive) |
| Chance of any one number | 1 in 50 = 2% |
| Even numbers / odd numbers | 25 even (50%) · 25 odd (50%) |
| Prime numbers in range | 15 (30% chance of a prime) |
| Same number twice in 2 picks (repeats on) | 1 in 50 = 2% |
| A chosen number appears at least once in 10 picks | 18.3% |
| Picks until a repeat is more likely than not | 9 picks |
| Average (expected) result | 25.5 |
| Average picks to hit one specific number | 50 |
The repeat row is worth a glance if you’re drawing several winners with repeats switched on. After just nine picks, the chance of the same number turning up twice is already above 50%. That’s why No repeats is ticked by default.
Other fifty-sized jobs
- Trivia decks. Fifty question cards, numbered, one picked per round.
- Book pages. A short novel chapter or a workbook section of 50 pages, with a random page for reading practice.
- Spelling lists. A term’s worth of spellings, with a random ten tested each Friday.
- Sweepstakes. For a 48-team tournament, number the teams and leave two blanks as “no team, buy again.”
If your raffle grows past fifty, the 1 to 100 generator is the next step, and huge giveaways belong on the 1 to 1,000 page.
Picking a fair quiz question
Quiz hosts with a fifty-card question deck sometimes shuffle by hand and then accidentally use the same card twice, because the deck goes back in the box. A cleaner approach: number the cards, generate the whole running order once with No repeats ticked at the start of the night, and work down the list. You’ll use every card exactly once over fifty rounds, and you can pick up where you left off next week by keeping the list.
A word about fairness and sold tickets
A common raffle mistake is drawing from the full book when only part of it sold. If you set 1 to 50 but only tickets 1 to 37 were sold, around a quarter of your draws will land on unsold numbers. Most people re-draw, which still gives every sold ticket an equal chance, so it’s fair in the end. It just looks messy in front of a crowd. Set the range to what you actually sold and every click produces a winner.
For half-sold books where the sold tickets aren’t in a neat run (say, 1 to 20 and 31 to 45), the easiest fix is to write the sold numbers on the spin the wheel page as entries. Each one then gets its own slice.
Last thought for raffle organisers: write the winning numbers on a board as you draw them. People drift in and out of a room during a fundraiser, and a written list stops the “what number was it?” question being asked twenty times.
Raffle and lottery-line questions
Can I generate lottery numbers from 1 to 50?
Yes. Set How many to the number of balls you need and keep No repeats ticked. Remember every combination is equally likely to win.
How many even numbers are between 1 and 50?
There are 25 even and 25 odd numbers, so even and odd each have a 50% chance.
Do random lottery numbers improve my chances of winning?
No. Every combination is equally likely to be drawn. What random numbers can do is reduce the chance that you'll share a jackpot, because lots of players choose birthdays and patterns, and those combinations get split between more winners.
Published · Last updated by the WhimWheel team.